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Old Apr 05, 2009, 05:33 PM // 17:33   #21
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Originally Posted by bel unbreakable View Post
bye old school i take it you mean before heros when you could get 20+ monks in an out post doing shit all till you payed them
Monk strike was pretty funny tbh

Marhans Grotto was full of people throwing abuse at the afk dancing monks.

Remember those?
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Old Apr 05, 2009, 05:35 PM // 17:35   #22
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I think you need to get some friends to do it with, runs are optional if you havent noticed. Plus doing a dungeon in NM or HM is easy with the right builds. ALSO!!!!-if you forget, its called a game...so dont get all mad and take it so serious
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Old Apr 05, 2009, 06:47 PM // 18:47   #23
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See, the problem is you, and players like you.

Anet has to cater to all players, both good and bad. If they want their game to succeed, they have to make it fun to play. To be fun, even the bad players have to be successful. Therefore the game has to be dumbed down to allow bad players to succeed. By doing this, it makes it easier for good players to reduce the number of players they need in a group and still be successful.

Even with it dumbed down, bad players still have problems with the dungeons, thus creating a market that the good players can and have exploited.

Get better at the game and this wont be an issue for you.
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Old Apr 05, 2009, 07:07 PM // 19:07   #24
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join a guild, ask someone to join you.
don't pay for runs you don't want. make a build for the dungeon and go.
quit QQing.

the end.
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Old Apr 05, 2009, 08:24 PM // 20:24   #25
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Quote:
Originally Posted by fates monk
See, the problem is you, and players like you.

Anet has to cater to all players, both good and bad. If they want their game to succeed, they have to make it fun to play. To be fun, even the bad players have to be successful. Therefore the game has to be dumbed down to allow bad players to succeed. By doing this, it makes it easier for good players to reduce the number of players they need in a group and still be successful.

Even with it dumbed down, bad players still have problems with the dungeons, thus creating a market that the good players can and have exploited.

Get better at the game and this wont be an issue for you.
i really don't think thats what the op was trying to say...

while i agree that anet has dumbed down the game, and it may even be true that the op isn't very skilled at the game, he was not asking for the game to be easier.

what the op was saying is how anet has catered to the solo farmers, and has turned gw into a single-player farmfest game. it has nothing to do with skill level at all.
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Old Apr 05, 2009, 08:58 PM // 20:58   #26
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Originally Posted by Malice Black View Post
Monk strike was pretty funny tbh

Marhans Grotto was full of people throwing abuse at the afk dancing monks.

Remember those?
I always loved going AFK in the Thunderhead Keep or Hell's Precipe outposts with a monk.
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Old Apr 05, 2009, 09:06 PM // 21:06   #27
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QQ. Poor me I can't do the dungeons cause everyone gets runs... Pfft.

I completed the last of the dungeons yesterday in HM all by myself. It can be done.

The fact that people have develpoed ways in the game to make money like running services is not a bad thing for the game and doesn't stop you doing anything.
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Old Apr 05, 2009, 10:43 PM // 22:43   #28
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Oh comments in this thread is hillarious remember a quote like this:

Quote:
Poor me i can't do anything in game because everyone runs Ursan
How's this any different, now people are telling the op to stop QQ'ing, suck it up etc... getting run through a dungeon take less skill then ursan ever did.

Where are all the people who constantly bitch/scream/cry about balance on these fourms?

Last edited by Grj; Apr 05, 2009 at 11:16 PM // 23:16..
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Old Apr 05, 2009, 11:17 PM // 23:17   #29
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The QQ never stops. Nerfing something means nothing more than overpowering the next option.
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Old Apr 05, 2009, 11:26 PM // 23:26   #30
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Originally Posted by MrTickle View Post
3, GUILD wars ... join a guild that do dungeons or whatever
Guild WARS ... just play PvP already (sorry, couldn't help it)

Anyway, I've already repeated my view on "PvE balance" a few times, but for the sake of filling this thread with something besides QQing about it and QQing about other people QQing, i'll type it out again.

The sad, sad thruth about PvE in Guild Wars is that it shouldn't be balanced.
This might sound odd at first, but i'm fairly certain we can all agree that the majority of PvE players just want to get "things done".

They are not looking for a challenge (some are, i know, but i'm talking majority here). They are looking for "achievements", ranging from shiny objects to titles to whatever PvE-ers do these days.

When Arenanet decided to introduce "elite areas" and "hard mode" with better spoils, that majority of PvE-ers didn't want the challenge of "harder PvE". They wanted the spoils that came with it (titles, stuff like tormented weapons, Voltaic spears, frog scepters, ...). And when a few smart people came up with an easy way to get it done, everyone hopped on it like bees on honey.

Arenanet made a key error when designing "hard" areas to be about "bigger, harder, stronger" monsters. The "correct" way would be to put in better AI, and more balanced groups, reducing the amounts of gimmicks one could use.

I'm sorry, but the moment they seperated PvE from PvP, that was pretty much thé obvious sign balance in PvE does not, and will never, matter.

So you can either whine about it, or find a group of like-minded people and enjoy Guild Wars the way you want. I wish you the best of luck if you chose the latter, since it's obviously the harder, but more enjoyable option.
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Old Apr 05, 2009, 11:44 PM // 23:44   #31
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Originally Posted by RotteN View Post
Guild WARS ... just play PvP already (sorry, couldn't help it)....

Hey it was 50/50
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Old Apr 06, 2009, 02:14 AM // 02:14   #32
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Agree with all the people saying find a decent guild.
So this stop whining. and fyi not only Monk and Sin can run dungeons. ANY char can run one IF you know what youre doing.
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Old Apr 06, 2009, 02:38 AM // 02:38   #33
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Originally Posted by higaru View Post
Well it's not going to be a long thread, all i hope for is a nerf for the runners in eotn, u can't find a descent team for HM because every1 taking runners, is this how ANet wanted the game to be?

And if you don't have a monk or a sin, u can't run a damn dungeon on ur own, i thought this game was balanced! if i have a warrior or a ranger or an ele does it mean i have to pay a runner 20k to for some of the dungeons? (not to mention that the idea of a nice game would defenitly be repeating and repeating and repeating all dungeons to max titles .... pffff i'm sure u could have come up with something better!)

Nevertheless, and regardless the fact that i find it ridiculous that all dungeons are made to be soloed by the same proffession .... I still have hope....

Anet, please balance it.... so that when a monk or a sin charge me 20k for 1 dungeon to run it, i can charge him in return 20k for the second so i run it for him.... or NERF so we go back old school and find a team to enjoy those dungeon... and your good at nerfing that fo sure
Every online game is going to have places that certain characters can solo, and certain characters can't. There's really no way to reasonably nerf every single dungeon run in EotN without causing a major bitchfest. ANet would either have to nerf perma sin/solo monk builds, (which at this point in the game is only going to cause people to get pissed off and quit), or make it unable to solo every single dungeon (which would be stupid and take a fair amount of time).

If you don't have a monk or an assassin, then actually do a dungeon the way they were meant to be done - play through them. Find a guild, make some friends, play with h/h.

And for the record, PvE hasn't been balanced for a very long time.

Quote:
fyi not only Monk and Sin can run dungeons. ANY char can run one IF you know what youre doing.
That's bs and you know it. Of course if you really believe that is true, go run frostmaw or slavers HM with a paragon. I can guarantee you and everyone else who tries will fail. No matter how knowledgeable and skillful you are, some stuff is impossible to solo/run.
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Old Apr 06, 2009, 07:57 AM // 07:57   #34
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I'm agree with you. Now everyone use permasin 600hp/smite tu run everything.
I hope in a mega nerf so stop runinng.
Easy days for you come to an end.
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Old Apr 06, 2009, 09:06 AM // 09:06   #35
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The biggest qq in here is all those qq about the OP!

I believe the OP wants to play with people, not a bad thing to aspire to in an MMO. Unfortunately, nobody else does.

It's also correct about the two professions that have an ANet given right to solo everything simpley because of a couple of broken skills. Why the hell perma hasn't been fixed!
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Old Apr 06, 2009, 01:30 PM // 13:30   #36
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Originally Posted by Fay Vert View Post
Why the hell perma hasn't been fixed!
Because Anet is a company, and a company has every intention to please the majority of its customers.

A lot of people enjoy the spoils of perma-sins. Hence they won't nerf it. All they'll do is keep it in check (as in, nerfing certain runs that gain too much of a profit), but they'll never destroy it.
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Old Apr 06, 2009, 01:44 PM // 13:44   #37
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Who says the monsters shall remain permanent? The humans, the players have achieved almost infinite new skills and builds since GW started, but monsters remain largely unchanged. Why? some of them are intelligent beings like dwarves, kournans, shiroken and demons. They could achieve new skills aswell, and maybe they are tired of patroling in the same patterns they have been walking for 4 years. Personally I would enjoy coming to a place and see the monsters have been changed, new challenges.
I guess it would be possible to add some refreshment and rebalancing with very small changes. Give more ranger foes choking gas would make it harder for the perma, and other small changes could make it harder for monks. Not asking for major changes, I know most dev ressources go towards GW2.
And yes I know that thing about pleasing majority of the customers who want to only farm using 1 or 2 builds. But that gets boring too. I feel that if there were more ways to do things , and still new builds to be thought up it would be fore fun for many.
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Old Apr 06, 2009, 02:24 PM // 14:24   #38
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balance pve?

so everyone should have the same drop rate? everytime player A gets an ecto drop i should get one too?
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Old Apr 06, 2009, 02:38 PM // 14:38   #39
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balance pve?

so everyone should have the same drop rate? everytime player A gets an ecto drop i should get one too?
You haven't read anything right?
We discuss about the overpowered perma sin and monk smite for dungeons, fow and uw.
In this way no one play other classes and other build
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Old Apr 06, 2009, 04:38 PM // 16:38   #40
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Originally Posted by Arkantos View Post
That's bs and you know it. Of course if you really believe that is true, go run frostmaw or slavers HM with a paragon. I can guarantee you and everyone else who tries will fail. No matter how knowledgeable and skillful you are, some stuff is impossible to solo/run.
Maybe he was referring to any class with heroes and henchmen.

You can't make money out of the dungeons if you don't use precise builds, but nothing prevents you from completing them alone (with heroes and henchmen), except failing at the game.
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